Narwhaller
Narwhaller
"One should either be a work of art, or wear a work of art."
- Oscar Wilde from Phrases & Philosophies for the Use of the Young
Gameplay Instructions:
- For Keyboard: Both arrow keys and wasd movement is supported.
- For Touchscreen: swipe up, down, left, or right.
- Try to reach all 5 classrooms (goal points marked by being doorways) without running into the other students rooming.
- Gnarls (the player character) cannot move through tables or stools nor move them out of the way.
- The counting down timer is the indication for how much the player will bank into their score once they enter a goal, there's no penalty for letting the timer hit 0 other than a successful run being worth no points.
- Taking damage subtracts 10 seconds from the timer.
- Collision is not very lenient, sprites are 16 by 16 px, and hit boxes are 12 by 12px.
Visual reading response to Susan Sontag's Notes on Camp (1964):
- A very serious attempt at creating a video game, using the classic Frogger arcade game as the inspiration to recreate and work off of (see the typical exercise to learn a coding language or in this case a game engine being to try recreating a classic video game such as pong, snake, or in my case frogger) .
- Created using Godot, and it's internal GDScript for scripting language.
- 100% probably not coded well nor optimally at all, in the words of the wise: "I'm going to become a shitty game dev in two weeks."
- Themed around The New School as the player character is Gnarls, the school mascot.
- Fun-fact: there's 11 different sprites for the students walking back and forth which gets randomly assigned at the start of the game.
- All the audio elements were hand-made. Inspiration for the music was Retro Zone from Frogger: He's Back (1997).
- The pixel fonts are from two different Legend of Zelda games for gameboy: The Oracle games ( Oracle of Ages and Oracle of Seasons), as well as Link's Awakening. Downloaded from here: Zelda Font.
Updated | 1 day ago |
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | CC |
Genre | Action |
Made with | Godot |
Tags | 2D, Arcade, chiptune, Godot, No AI, Pixel Art, Retro, Short, Singleplayer |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Development log
- Touchscreen Controls1 day ago
- Collision adjustment1 day ago
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